/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Ras_Frostwhisper
 SD%Complete: 100
 SDComment:
 SDCategory: Scholomance
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_FROSTBOLT         21369
#define SPELL_ICEARMOR          18100                       //This is actually a buff he gives himself
#define SPELL_FREEZE            18763
#define SPELL_FEAR              26070
#define SPELL_CHILLNOVA         18099
#define SPELL_FROSTVOLLEY       8398

class boss_boss_ras_frostwhisper: public CreatureScript {
public:
	boss_boss_ras_frostwhisper() :
			CreatureScript("boss_boss_ras_frostwhisper") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_rasfrostAI(pCreature);
	}

	struct boss_rasfrostAI: public ScriptedAI {
		boss_rasfrostAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 IceArmor_Timer;
		uint32 Frostbolt_Timer;
		uint32 Freeze_Timer;
		uint32 Fear_Timer;
		uint32 ChillNova_Timer;
		uint32 FrostVolley_Timer;

		void Reset() {
			IceArmor_Timer = 2000;
			Frostbolt_Timer = 8000;
			ChillNova_Timer = 12000;
			Freeze_Timer = 18000;
			FrostVolley_Timer = 24000;
			Fear_Timer = 45000;

			DoCast(me, SPELL_ICEARMOR, true);
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			//IceArmor_Timer
			if (IceArmor_Timer <= diff) {
				DoCast(me, SPELL_ICEARMOR);
				IceArmor_Timer = 180000;
			} else
				IceArmor_Timer -= diff;

			//Frostbolt_Timer
			if (Frostbolt_Timer <= diff) {
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
					DoCast(pTarget, SPELL_FROSTBOLT);

				Frostbolt_Timer = 8000;
			} else
				Frostbolt_Timer -= diff;

			//Freeze_Timer
			if (Freeze_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_FREEZE);
				Freeze_Timer = 24000;
			} else
				Freeze_Timer -= diff;

			//Fear_Timer
			if (Fear_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_FEAR);
				Fear_Timer = 30000;
			} else
				Fear_Timer -= diff;

			//ChillNova_Timer
			if (ChillNova_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_CHILLNOVA);
				ChillNova_Timer = 14000;
			} else
				ChillNova_Timer -= diff;

			//FrostVolley_Timer
			if (FrostVolley_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_FROSTVOLLEY);
				FrostVolley_Timer = 15000;
			} else
				FrostVolley_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_rasfrost() {
	new boss_boss_ras_frostwhisper();
}
